Dave the Diver save file location on macOS — and how to edit it

Two paths are in use on Mac, depending on how your copy was installed. Here's both of them, how to actually reach the hidden folder they live in, what the files are called, how to back one up, and the one Steam setting that silently throws your changes away.

The short answer

On macOS, Dave the Diver stores its saves in one of these two folders:

~/Library/Application Support/com.nexon.dave/SteamSData/<steam-id>/
~/Library/Application Support/nexon/DAVE THE DIVER/SteamSData/

The save files inside are named GameSave_XX_GD.sav, where XX is the slot number. ~/Library is hidden by default — open it with Finder ▸ Go ▸ Go to Folder… (G), paste the path, press Return.

Both macOS save paths

There is no single answer, and this trips people up: different installs of the Steam macOS build write to different places. Check both.

Path 1 — bundle-identifier folder (most common)

~/Library/Application Support/com.nexon.dave/SteamSData/<steam-id>/

<steam-id> is your numeric Steam account ID — a long run of digits, e.g. 76561198000000000. If you're signed into more than one Steam account on the same Mac, you'll see more than one of these folders, one per account. The one you want is the one with the most recent modification date.

Path 2 — publisher/product folder

~/Library/Application Support/nexon/DAVE THE DIVER/SteamSData/

Note the spaces and the capitalisation — the folder really is called DAVE THE DIVER in caps. There's no per-account subfolder in this layout; the .sav files sit directly in SteamSData.

You don't have to guess DiveSaveEd checks both locations automatically and lists every save slot it finds, so you never have to type a path or work out which layout your install uses.

A note on the leading ~: it's shorthand for your home folder, so the full path is really /Users/yourname/Library/Application Support/…. This is the user Library inside your home folder — not the /Library at the root of the disk, which is a different folder entirely and does not contain game saves.

How to open the hidden ~/Library folder

Apple hides ~/Library from Finder by default, which is why so many guides just print a path and leave you stuck. Four ways in, easiest first:

  1. Go to Folder (fastest). In Finder, choose Go ▸ Go to Folder… from the menu bar, or press G. Paste one of the paths above and press Return. Finder autocompletes as you type, which doubles as a check that the folder exists.

  2. Hold Option in the Go menu. Click Go in the menu bar, then hold (Option). Library appears in the list while the key is held.

  3. Unhide it permanently. Open your home folder in Finder (H), press J for View Options, and tick Show Library Folder. It stays visible from then on.

  4. From Terminal. If you'd rather not click:

    open ~/Library/Application\ Support/com.nexon.dave/SteamSData/
    open ~/Library/Application\ Support/nexon/DAVE\ THE\ DIVER/SteamSData/

    The backslashes escape the spaces. Whichever path exists will open in Finder; the other will report “No such file or directory”, which is itself a useful answer.

Tip: once you're there, drag the SteamSData folder into the Finder sidebar. You'll be back.

What GameSave_XX_GD.sav means

Inside SteamSData you'll find files named like GameSave_00_GD.sav, GameSave_01_GD.sav, and so on. The two digits are the save slot. If you only ever played one run, you'll likely see just one — plus whatever bookkeeping files the game keeps alongside it.

What you seeWhat it is
GameSave_00_GD.savSave slot 0 — the actual game data.
GameSave_01_GD.savSave slot 1, and so on for further slots.
A folder of digits, e.g. 76561198…Your Steam account ID, in the Path 1 layout.

The .sav file is not plain text and not human-readable — opening it in TextEdit shows binary noise, and saving it from a text editor will corrupt it. It has to be decoded to be edited meaningfully, which is exactly what a save editor does.

How to back up your save manually

Do this before you change anything, even if the tool you use makes its own backups. It takes ten seconds.

  1. Quit Dave the Diver completely — not just the window; quit the app so it isn't mid-write.

  2. Open the save folder using one of the methods above.

  3. Select the .sav files and press D to duplicate them, or C then paste them somewhere outside the folder — your Desktop, a Documents subfolder, an external drive.

  4. Or, from Terminal, stamp a dated copy of the whole folder:

    cp -R ~/Library/Application\ Support/com.nexon.dave/SteamSData \
          ~/Desktop/DaveTheDiver-save-backup-$(date +%Y%m%d)

To restore later, quit the game and copy the backed-up .sav file back over the one in SteamSData, keeping the exact same file name.

Automatic backups DiveSaveEd writes a timestamped backup before every single write, and ships a Restore from Backup window that rolls back to any of them. Manual copies are still worth keeping — belt and braces.
The Restore from Backup window in DiveSaveEd, listing timestamped backups of a Dave the Diver save
Timestamped backups, one per write, restorable from inside the app.

⚠️ Steam Cloud will silently undo your edits

This is the single most common reason an edit “doesn't work”, and it has nothing to do with the editor. When Steam launches, it notices your local save differs from the cloud copy and restores the old cloud version over your edit before the game even loads. Your change was written correctly; Steam simply replaced it.

Do it in this order:

  1. Quit Dave the Diver completely. A good editor refuses to write while the game is running — mid-write saves are how files get corrupted.

  2. Turn off Steam Cloud for this game. Steam Library → right-click Dave the DiverPropertiesGeneral → uncheck Keep game saves in the Steam Cloud.

  3. Edit and save. A timestamped backup is written first, automatically.

  4. Launch the game. Your edit is now the version that loads.

If you already lost an edit to the cloud Don't panic and don't re-edit while Cloud is still on — you'll just repeat the loop. Turn Cloud off first, then restore from a backup (or redo the edit), then launch.

How to actually edit the save on a Mac

Finding the file is the easy half. The .sav is encoded, so a text editor is not an option, and the popular Windows editors need Wine, CrossOver, or a VM to run on macOS at all.

DiveSaveEd is a free, open-source, native Mac app built for exactly this: it finds both save paths on its own, lists every slot, and lets you edit currencies (Gold, Bei, Artisan's Flame, Research Point, Cooksta followers, Trust and Fake points), bulk-fill restaurant ingredients and inventory, or change any single item by name. Every bulk action is undoable in-app, every write is backed up first, and there's a read-only raw JSON inspector if you just want to look.

DiveSaveEd with a Dave the Diver save loaded from the macOS save folder DiveSaveEd in dark mode with a Dave the Diver save loaded
Both save paths are detected automatically — no path typing, no slot guessing.

Download DiveSaveEd — free Read the source

macOS 14+, Apple Silicon and Intel. Signed and notarized by Apple. MIT licensed.

Nintendo Switch and PlayStation saves

Switch and PlayStation saves cannot be edited this way. Console saves live in the console's own encrypted storage, never appear in ~/Library/Application Support, and are not the same file format. Copying a Switch save to a Mac requires custom firmware or homebrew on the console itself — that is a different problem with different risks, and nothing on this page applies to it. The paths above are specific to the Steam version on macOS.

The Xbox / Microsoft Store version is also out of scope: it isn't available for Mac at all, and it stores saves in a different Windows-side format.

If you can't find the folder


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