How to max Gold, Bei, and Artisan's Flame in Dave the Diver

On macOS, with a free save editor, offline, in about two minutes — and with a way back if you overshoot. This is the practical walkthrough: what each currency actually does, how to set it, and what to avoid.

The short version

  1. Quit Dave the Diver completely and turn Steam Cloud off for it.
  2. Open DiveSaveEd — it finds your save automatically.
  3. In Currencies, use Max, type an exact number, or nudge with ±10 / ±100 / ±1000.
  4. Review the change preview, then save. A timestamped backup is written first.
  5. Launch the game. Wrong number? Undo, Reset, or restore a backup.

What each currency is for

CurrencyWhat it buysWhy people top it up
Gold The main currency — weapon and gear upgrades, restaurant furniture and equipment, supplies from the shops. Upgrades outpace income in the mid-game; a lot of runs turn into a grind for the next tier.
Bei The Sea People village currency, for their trades, buildings and village-side purchases. It's earned from a narrow set of activities, so it bottlenecks village progress specifically.
Artisan's Flame The crafting/upgrade material used for the higher-tier weapon and equipment work. Drops are slow and unpredictable, which makes late-game upgrading feel gated by luck.
Research Point Research and unlock progression. Same story — a slow trickle relative to what the tree costs.
Cooksta Follower Count Restaurant rank progression. Useful for pushing rank without replaying service nights.
Credit / Fake points Sea People Village trust — the game labels it “Credit” — plus a related save field. Included for completeness — most people leave these alone.

All of these live in the same Currencies section of the editor and share the same controls, so anything below applies to any of them.

Before you edit anything

  1. Get past the opening tutorial first. A few values are hard-scripted during the tutorial and the game overwrites them regardless of what's in the save. Edits stick reliably once you're past that point.

  2. Quit the game completely. Not just the window — quit the app. The editor refuses to write while Dave the Diver is running, because writing to a file the game has open is how saves get corrupted.

  3. Turn off Steam Cloud for this game. Steam Library → right-click Dave the DiverPropertiesGeneral → uncheck Keep game saves in the Steam Cloud. Skip this and Steam will quietly restore the old cloud save over your edit at launch — details here.

  4. Optional but free: keep your own copy. The editor backs up every write automatically, but a manual duplicate of the .sav costs ten seconds — how to do that.

The walkthrough

  1. Install and open the editor. Download the .dmg from Releases and drag the app to Applications. It's signed and notarized by Apple, so it opens normally — macOS shows the usual "downloaded from the Internet" confirmation the first time.

  2. Let it find your save. Both known macOS save locations are checked automatically, and every save slot the game has is listed. If you have more than one run, pick the slot you want — the editor shows them so you don't overwrite the wrong one.

  3. Go to Currencies and find Gold, Bei or Artisan's Flame. Each has its own row with the current value from your save.

  4. Set the value using whichever control suits you — they're described below. Max is one click; typing an exact number is usually the better idea.

  5. Check the change preview. Before anything is written you get a summary of exactly what will change. Read it. This is the cheapest moment to catch a typo.

  6. Save. A timestamped backup of the original is written first, automatically, then your edit goes to disk.

  7. Launch the game and check the numbers. With Steam Cloud off, what you wrote is what loads.

The Currencies section of DiveSaveEd, showing Gold, Bei and Artisan's Flame with step and exact-value controls The Currencies section of DiveSaveEd in dark mode
Currencies, with step buttons, exact entry, Max and per-field Reset.

The controls: ±10 / 100 / 1000, exact value, Max, Reset

ControlWhat it doesUse it when
±10 / ±100 / ±1000 Nudges the current value up or down by that amount, repeatedly. You want "a bit more", or you're dialling a number in without doing arithmetic. Also the easy way to walk a value back down.
Exact value Type the number you want. It replaces the value outright. Almost always the best option — you know precisely what you're getting.
Max Sets the field to its maximum in one click. You genuinely want the ceiling and don't care about the number.
Reset Restores the value the save had when you opened it. You've been fiddling and want this one field back to where it started — no backup restore needed.

Reset is per-field and works right up until you write, which makes experimenting cheap: change Gold, change your mind, reset Gold, and Bei is untouched.

How much should you actually set?

An honest note: Max is rarely the fun answer. Setting every currency to its ceiling removes the pacing the game is built around, and there's no way to un-know a number. Some more useful shapes:

Extreme values Very large numbers can display oddly in some UI panels. If something looks wrong in-game, walk the value back down with the ±1000 buttons, or restore the backup and pick a saner figure. This is a good reason to prefer "a lot" over "the largest number the field will hold".

Undo, Reset and backups — three ways back

Nothing here is one-way:

The Restore from Backup window listing timestamped backups of a Dave the Diver save
Every write is backed up first — restoring is picking a timestamp.

To restore: quit the game, open Restore from Backup, choose the timestamp from before the edit, restore, then launch. If you'd rather do it by hand, copy your own .sav copy back over the original — same folder, same file name.

Beyond currencies: ingredients and inventory

Money is often not the real bottleneck. If the grind you're trying to escape is ingredient hunting or crafting materials, the bulk fills cover it in one click each:

Restaurantowned ingredients · all ingredients (DLC-aware) · branch stock · staff levels
Inventorygeneral items · craft materials (fish parts + DREDGE research parts/bones) · Sea People village · farm seeds · caught-fish grade

Or Run All Fills for all of them at once. You can also browse and edit any single item by name — the app ships an item database, so you search for what you actually want instead of hunting for numeric IDs.

One deliberate exception Bulk fills skip perishable aberration fish (the DREDGE collab catch). The game discards stockpiled aberrations on load, so filling them would wipe your real catch.

If the numbers didn't change in-game

Download DiveSaveEd — free Read the FAQ

macOS 14+, Apple Silicon and Intel. Steam version on macOS. Signed and notarized by Apple.


Related